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Directx 12 feature level 11 download
Directx 12 feature level 11 download






You’re not going to get, say, DirectX Raytracing, through the Direct3D 11 programming model. The capabilities in 12_2, in particular the big-ticket ones simply aren’t surfaced through Direct3D 11 API. If a device is feature level 12_2, it has: Feature No hidden capabilities or anything like that. As time moves on and newer-feature-level graphics cards become more widely available, application developers’ lives are made easier since a cumbersome capability check can be removed in favor of simple reliance on presence of the new feature level.Īll the things which comprise feature level 12_2 also exist in terms of capabilities and feature tiers queryable through CheckFeatureSupport. In addition, feature level 12_2 includes a grab-bag of other capabilities, listed out below. There’s a desire to streamline applications who wish to use them, and to make it easier to reason about support for those features on everyone’s gaming environments. There are some big-ticket graphics features worth exposing in Direct3D 12, and important enough to be represented in a feature level. Now it’s worth mentioning that the jump from 12_1 to 12_2 is huge. And, of course, feature level 12_2 includes all the capabilities of the ones before it, plus some new things. For example, feature level 12_1 includes all the capabilities of feature level 12_0 plus some more things. Successive feature levels are supersets of functionality.

directx 12 feature level 11 download

“Feature level” is a property of your graphics card. New in DirectX 12 feature Level 12_2, a “feature level” is a name that is used to describe a bunch of graphics card capabilities.








Directx 12 feature level 11 download